(UNITY) Technical Artist

Coral


Date: 1 week ago
City: Remote
Contract type: Contractor
Remote
Key Responsibilities:

  • Develop and optimize shaders and visual effects (VFX) for real-time game engines.
  • Collaborate with artists and engineers to ensure smooth integration of assets and effects.
  • Create dynamic visual effects, particles, and materials that enhance gameplay and user experience.
  • Ensure that the technical aspects of visual effects are optimized and meet performance standards.
  • Mentor and support the art team on technical challenges and workflow improvements.

Requirements:

  • Proven experience as a Technical Artist in the gaming industry.
  • Expertise in shaders, VFX, particle systems, and dynamic visual effects.
  • Proficiency in real-time rendering and shader development.
  • Experience working with game engines like Unity and/or Unreal Engine.
  • Strong understanding of optimization techniques for performance and visuals.

Preferred Qualifications:

  • Familiarity with rigging, lighting, and procedural generation tools/implementation.
  • Experience with performance profiling and debugging tools.
  • A solid portfolio showcasing your work in shaders, VFX, and visual effects.

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