Software Engineering Manager - Audio Research - #156242
Date: 02/23/2021 12:30 PM
City: Redmond, Washington
Contract type: Full Time
Work schedule: Full Day
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Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers to create the future of augmented and virtual reality. The Audio Research team is focused on harnessing the power of AR and VR to make virtual sounds indistinguishable from reality and give audio superpowers to billions of people, forever transforming the way we work, play, and connect.
In this role, you will lead a team of software engineers and collaborate with pioneers in research, electrical engineering, firmware engineering, and user experience design. Together, we are going to build cutting-edge prototypes and create the audio technology that can define a paradigm shift in how we interact with our surroundings. So we invite you to step into the adventure of a lifetime, as we make science fiction real, and change the world.
Software Engineering Manager - Audio Research Responsibilities
- Build, nurture and lead a healthy team by providing guidance, mentorship and support to software engineers.
Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
Perform architectural, design and code reviews that improve software engineering quality.
Create career development plans and manage performance of a talented team of software engineers.
Provide technical leadership for innovative, reliable, scalable and maintainable software solutions.
- BS degree in Computer Science or a related field, or equivalent work experience.
2+ years of experience managing software engineers.
Proven track record of professional software development, including shipping one or more products on large code bases that span a range of platforms and tools.
Demonstrated proficiency in C++, algorithm design, low level computer architecture, software design, and analyzing computational complexity.
Proven track record of working across disciplines to drive solutions through effective communication and building consensus.
- 10+ years of experience creating software for realtime environments such as video games, embedded systems, or robotics.
Good understanding of audio pipelines and digital signal processing.
Experience working in AR/VR.
Experience using game engines such as Unity or Unreal.
Experience with Max/MSP, MATLAB, Audioweaver, or similar platforms.
About the Facebook company
Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities — we're just getting started.
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